#if !defined(NODEINPUT_H)
#define NODEINPUT_H

#include "node.h"
#include "../../core/resources/resourceinput.h"

namespace gunsmith
{
class CNodeInput : public CNode
{
public:
					CNodeInput	();
	virtual			~CNodeInput	();
	CResourceInput*	GetInput	();
	virtual void	Update		(float fDelta, void *pData = NULL);

private:
	CResourceInput*	m_pResInput;
};
};

#endif //NODEINPUT_H